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•
Inheritance
Fundamentals
• What is
Inheritance?
• Interfaces
& Inner
Classes
• Exception
Handling
• Overview
of Java
Input &
Output
• Working
with Files
• The File
Class
• Advanced
Java I/O
• Java
Classes
• Collection
Interfaces
•
Multi-Threading
• Java
Networking
• Overview
of Sockets
• Overview
of JavaMail
• Mail
Protocols
• JavaMail
Architecture
• Remote
Java Objects
• Example
Server Class
• Registry
Server
(see below
for complete
outline)
KeyStone’s
Advanced
Java™
Programming
was
developed to
give you a
solid
working base
in Java™
server-side
technologies.
The course
materials
included are
derived from
technical
courses that
have been
conducted by
Trainix,
Inc. for
over twelve
years. Learn
advanced
OOP,
exception
handling,
input and
output,
utility
classes and
more.
The Java
platform is
a
fundamentally
new way of
computing,
based on the
power of
networks and
the idea
that the
same
software
should run
on many
different
kinds of
computers,
consumer
gadgets, and
other
devices.
With Java
technology,
you can use
the same
application
from any
kind of
machine -- a
PC, a
Macintosh
computer, a
network
computer, or
even new
technologies
like
Internet
screen
phones.
1. Our
training is
media-rich,
interactive
and
engaging.
Unlike many
of our
competitors,
we
incorporate
talking
heads,
screen
shots,
PowerPoint
presentations,
and white
board
simulations
to give our
customers an
engaging
learning
experience
rather than
a boring
one.
2. We use
Trainix™
instructors.
Trainix has
developed
high impact
Java
courseware
that is
considered
the gold
standard in
the
industry.
Trainix
employs
experienced
software
engineers
who also are
known for
their people
skills. They
only employ
the highly
experienced
technical
person who
can break
down complex
technical
details into
simple
examples and
everyday
language.
Eric Rich
has been
employed
with Trainix
since 1997,
and is
formally
trained in
Java™,
Unix/C++, as
a Linux
Professional
and a
Langevin
Teaching
Professional.
Eric
developed
the Bitstorm
ISP Network
as the Web
Administrator,
and
programmed
the
management
and billing
systems.
Bitstorm is
the first
all fiber
optic ISP in
Volusia
County,
Florida. He
has also
provided
consulting
and
instructional
services for
AT&T, IBM,
NASA and the
Florida
Institute of
Technology.
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1.1 What is
Inheritance?
1.2 Why Use
Inheritance?
1.3
Inheritance
Rules
1.4
Inheritance
Examples
1.5
Extending a
Class
1.6 Defining
Subclass
Constructors
1.7
Constructor
Call Chain
1.8 Calling
Parent
Constructors
1.9 Passing
Values to
Parent
Constructors
1.10
Overriding
Methods
1.11 The
Object Class
1.12 The to
String
Method
2.1
Preventing
Inheritance
2.2 Abstract
Classes
2.3 Defining
an Abstract
Class
2.4 The
Instance of
Operator
2.5 Casting
Objects |
2.6 Casting
Upwards
2.7 Casting
Downwards
2.8
Polymorphism
2.9 Dynamic
Method
Dispatch
2.10 Using
Dynamic
Method
Dispatch
2.11
Comparing
Objects
3.1 What is
an
Interface?
3.2 Defining
an Interface
3.3
Implementing
an Interface
3.4
Interface
References
3.5 The
Enumeration
Interface
3.6 Cloning
Objects
3.7 Example
Clone Method
3.8 Inner
Classes
3.9 Inner
Class Scope
3.10 Inner
Class
Examples
3.11
Anonymous
Inner
Classes |
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1.1 Overview
of Exception
Handling
1.2 Types of
Exceptions
1.3 The
Try/Catch
Model
1.4 Why
Throw an
Exception?
1.5 Throwing
Exceptions
1.6 Why
Catch an
Exception?
1.7
Exception
Class
Hierarchy
1.8
Problematic
Code
1.9 The
Catch All
1.10
Examining
Exceptions
1.11
Re-trying
Problematic
Code
1.12
Specifying
Possible
Exceptions
1.13
Throwing an
Exception
1.14
Exception
Handling
Example
1.15 Custom
Exceptions
1.16
Cleaning Up
2.1 Overview
of Input &
Output
2.2 Data
Sinks
2.3 Streams
2.4 Data &
Character
Streams
2.5 Sink
Classes
2.6 Filter
Classes
2.7 I/O
Exception
Class
Hierarchy
2.8 Handling
I/O
Exceptions
2.9 The
Abstract
Input Stream
Class
2.10 The
Abstract
Output
Stream Class
2.11
Standard
Input
Example
2.12
Stacking
Streams
2.13
Filtering
Standard
Input
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3.1 The File
Class
3.2 File
Class
Examples
3.3
Directory
Listing
Example
3.4 Filtered
Directory
Listings
3.5 File
Writer
Example
3.6 File
Reader
Example
3.7 Simple
File Input
Example
3.8 Line
Number
Reader
Example
3.9 Random
Access Files
3.10 Random
Access File
Class
3.11 Random
Access
Example
4.1 Overview
of Object
Serialisation
4.2 Writing
Objects to a
File
4.3 Reading
Objects from
a File
4.4 Working
with Zip
Files
4.5 Zip File
Structure
4.6 Zip
Entry
Structure
4.7
Extracting
Files
4.8
Extracting
Files
Example
4.9
Compressing
Files
4.10
Compressing
Files
Example |
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1.1 Overview
of Wrapper
Classes
1.2 Wrapper
Classes
1.3 Boolean
Class
1.4 The Byte
Class
1.5 The
Character
Class
1.6 The
Short Class
1.7 The
Integer
Class
1.8 The Long
Class
1.9 The
Float Class
1.10 The
Double Class
1.11 The Big
Decimal
Class
1.12 The Big
Integer
Class
1.13 The
Math Class
1.14 Working
with
Delimited
Files
2.1 Overview
of Dates
2.2 Date
Formats
2.3 The Date
Class
2.4 The Date
Example
2.5
Gregorian
Calendar
Class
2.6
Gregorian
Calendar
Examples
2.7
Comparing
Calendars
2.8 The Date
Format Class
2.9
Formatting
Dates
2.10
Formatting
International
Dates
2.11 Parsing
Dates |
3.1
Collections
Framework
3.2 Types of
Collections
3.3 Data
Examples
3.4 Set
Collection
Classes
3.5 List
Collection
Classes
3.6 Map
Collection
Classes
3.7
Collection
Interfaces
3.8 The
Collection
Interface
3.9 The List
Interface
3.10 The Map
Interface
3.11 The
Collections
Class
3.12 Sorting
Vectors
3.13 Working
with Stacks
3.14 Linked
Lists
3.15 Working
with Maps
4.1 Overview
of Threads
4.2 Why Use
Threads?
4.3 Thread
Example
4.4 Threat
Lifecycle
4.5 Creating
Threads
4.6
Extending
the Thread
Class
4.7 Spawning
Threads
4.8 Using
the Runable
Interface
4.9 Changing
Priorities
4.10
Exclusive
Data Locking
4.11
Synchronised
Methods
4.12
Synchronised
Blocks
4.13 Thread
Communication
4.14 The
Producer
Consumer
Model |
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1.1 Why
Network?
1.2 Overview
of
Networking
1.3 Common
Ports
1.4 Making a
Connection
1.5
Networking
Classes
1.6 The
InetAddress
Class
1.7 The URL
Class
1.8 Overview
of Sockets
1.9 Creating
a Server
1.10 Server
Example
1.11
Creating a
Client
1.12 Client
Example
1.13
Transferring
Objects
1.14 Object
Server
Example
1.15 Object
Client
Example
2.1 Why
E-Mail
2.2 Overview
of JavaMail
2.3 Mail
Protocols
2.4 JavaMail
Architecture
2.5
Obtaining &
Installing
JavaMail
2.6
JavaBeans
Activation
Framework
2.7
Downloading
& Installing
JAF |
2.8 Overview
of Packages
2.9 Overview
of Classes
2.10 Message
Structure
2.11 Sending
a Message
2.12 Sending
Attachments
2.13 Listing
Messages
2.14
Displaying
Messages
2.15 Saving
Attachments
3.1 Remote
Objects
3.2
Relationships
3.3 RMI
Environment
3.4 Overview
of Classes &
Interfaces
3.5 Setting
up RMI
3.6 Creating
the
Interface
3.7 Creating
the Server
Class
3.8 Example
Server Class
3.9
Generating
the Stub
Object
3.10
Registry
Server
3.11
Creating the
Client Class
3.12 Example
Client Class
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Note: Course
outlines are subject
to change.
Buying Options -
Pricing
Java Advanced
Programming on
DVD-ROM -
Desktop Learning
Library Edition
4
Levels
(194
Lessons) Single
User
Java Advanced
Programming
Online: 365-day
License
4
Levels
(194
Lessons) Single
User
| For more information please contact the
MicroWay sales team: |
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Head Office
MicroWay Pty Ltd
PO Box 84,
Braeside, Victoria, 3195, Australia
Ph: 1300 553 313
Fax: 1300 132 709
sales@microway.com.au |
 |
Sydney Sales Office
MicroWay Pty Ltd
PO Box 1733,
Crows Nest, NSW 1585, Australia
Tel: 1300 553 313
Fax: 1300 132 709
sales@microway.com.au |
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International: call +61 3 9580 1333, fax +61 3 9580 8995
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